key | Name of key to read integer from. |
defaultValue | Integer value to return if the key is not in the storage. |
int The value stored in the preference file.
キーが存在する場合、key
に対応する値を取得します。
キーが存在しない場合、defaultValue
を返します。
See Also: SetInt.
// A small editor window that allows an integer value to be // read and written to the EditorPrefs online storage. // // SetIntExample is the name of the int to read/write.
using UnityEngine; using UnityEditor;
public class ExampleClass : EditorWindow { int intValue = 42;
[MenuItem("Examples/Prefs.GetInt Example")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass)); window.Show(); }
void OnGUI() { int temp; temp = EditorPrefs.GetInt("SetIntExample", -1); EditorGUILayout.LabelField("Current stored value: " + temp.ToString()); intValue = EditorGUILayout.IntField("Value to write to Prefs: ", intValue); if (GUILayout.Button("Save value: " + intValue.ToString())) { EditorPrefs.SetInt("SetIntExample", intValue); Debug.Log("SetInt: " + intValue); } } }