struct in UnityEngine.Animations
実装インターフェース:IAnimationJobPlayable, IPlayable
マニュアルに切り替えるA Playable that can run a custom, multi-threaded animation job.
This playable allows to create a custom C# job that will give read and write access to the AnimationStream during the animation process pass in the PlayableGraph. The C# job must implement the interface IAnimationJob.
NOTE: You can use PlayableExtensions methods with AnimationScriptPlayable objects.
See Also: IAnimationJob, and AnimationScriptPlayable.Create.
GetJobData | Gets the job data contained in the playable. |
GetProcessInputs | Returns whether the playable inputs will be processed or not. |
SetJobData | Sets a new job data in the playable. |
SetProcessInputs | Sets the new value for processing the inputs or not. |
Create | Creates an AnimationScriptPlayable in the PlayableGraph. |