Version: 2019.4
public float delay ;

説明

エコー遅延(単位: ms) 10 ~ 5000 デフォルト=500

using UnityEngine;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class Example : MonoBehaviour { // Set the delay on the chorus filter to the max working value.

void Start() { GetComponent<AudioEchoFilter>().delay = 5000f; } }