struct in UnityEngine.Experimental.GlobalIllumination
マニュアルに切り替えるA helper structure used to initialize a LightDataGI structure as a disc light.
color | The direct light color. |
falloff | The falloff model to use for baking the disc light. |
indirectColor | The indirect light color. |
instanceID | The light's instanceID. |
mode | The lightmode. |
orientation | The light's orientation. |
position | The light's position. |
radius | The radius of the disc light. |
range | The light's range. |
shadow | True if the light casts shadows, otherwise False. |