class in UnityEngine.Experimental.Rendering
マニュアルに切り替えるA data structure used to represent the Renderers in the Scene for GPU ray tracing.
RayTracingAccelerationStructure | Creates a RayTracingAccelerationStructure with the given RayTracingAccelerationStructure.RASSettings. |
AddInstance | Add a Renderer to this RayTracingAccelerationStructure. |
Build | Builds this RayTracingAccelerationStructure on the GPU. |
Dispose | Destroys this RayTracingAccelerationStructure. |
GetSize | Returns the total size of this RayTracingAccelerationStructure on the GPU in bytes. |
Release | See Also: RayTracingAccelerationStructure.Dispose. |
Update | Updates the transforms of all instances in this RayTracingAccelerationStructure. |
UpdateInstanceTransform | Updates the transform of the instance associated with the given Renderer for this RayTracingAccelerationStructure. |