マテリアル情報を適用するブロック要素を作成します。
MaterialPropertyBlock is used by Graphics.DrawMesh and Renderer.SetPropertyBlock. Use
it in situations where you want to draw
multiple objects with the same material, but slightly different properties. For example, if you
want to slightly change the color of each mesh drawn. Changing the render state is not supported.
Unity's terrain engine uses MaterialPropertyBlock to draw trees; all of them use the
same material, but each tree has different color, scale & wind factor.
The block passed to Graphics.DrawMesh or Renderer.SetPropertyBlock is copied, so the most efficient way of using it is
to create one block and reuse it for all DrawMesh calls. Use SetFloat, SetVector, SetColor, SetMatrix, SetTexture, SetBuffer to add or replace values.
See Also: Graphics.DrawMesh, Material.
isEmpty | MaterialPropertyBlock が空かどうか (読み込み専用) |
Clear | 設定したマテリアルプロパティーをすべて削除します。 |
CopyProbeOcclusionArrayFrom | This function copies the entire source array into a Vector4 property array named unity_ProbesOcclusion for use with instanced Shadowmask rendering. |
CopySHCoefficientArraysFrom | This function converts and copies the entire source array into 7 Vector4 property arrays named unity_SHAr, unity_SHAg, unity_SHAb, unity_SHBr, unity_SHBg, unity_SHBb and unity_SHC for use with instanced light probe rendering. |
GetColor | Get a color from the property block. |
GetFloat | プロパティーブロックから float を取得します |
GetFloatArray | Get a float array from the property block. |
GetInt | Get an int from the property block. |
GetMatrix | プロパティーブロックから matrix を取得します |
GetMatrixArray | Get a matrix array from the property block. |
GetTexture | プロパティーブロックから texture を取得します |
GetVector | プロパティーブロックから vector を取得します。 |
GetVectorArray | Get a vector array from the property block. |
SetBuffer | ComputeBuffer プロパティーを設定します。 |
SetColor | color 型のプロパティーを設定します |
SetConstantBuffer | Sets a ComputeBuffer as a named constant buffer for the MaterialPropertyBlock. |
SetFloat | float 型のプロパティーを設定します |
SetFloatArray | float 配列のプロパティーを設定します。 |
SetInt | Adds a property to the block. If an int property with the given name already exists, the old value is replaced. |
SetMatrix | Matrix4x4 型のプロパティーを設定します |
SetMatrixArray | Matrix 配列プロパティーを設定します。 |
SetTexture | Texture 型のプロパティーを設定します |
SetVector | vector 型のプロパティーを設定します |
SetVectorArray | ベクトル配列プロパティーを設定します。 |
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