Manages Scene Visibility in the editor.
AreAllDescendantsHidden | Checks whether all the descendants of a GameObject are hidden. |
AreAllDescendantsVisible | Checks whether all the descendants are visible. |
AreAnyDescendantsHidden | Checks whether any descendants are hidden. |
DisableAllPicking | Disables picking on all GameObjects. |
DisablePicking | Disables picking on a GameObject, or an Array of GameObjects, and their descendants. |
EnableAllPicking | Enables picking on all GameObjects. |
EnablePicking | Enables picking on a GameObject, or an array of GameObjects, and its descendants. |
ExitIsolation | Exits Isolation Mode. |
Hide | Hides a GameObject, or an Array of GameObjects, and their descendants. |
HideAll | Hides all GameObjects. |
IsCurrentStageIsolated | Checks whether the current stage is in Isolation mode. |
IsHidden | Checks the hidden state of a GameObject and, optionally, its descendants. |
Isolate | Isolates a GameObject and its descendants. |
IsPickingDisabled | Checks the picking state of a GameObject and, optionally, its descendants. |
IsPickingDisabledOnAllDescendants | Checks whether all the descendants of a GameObject have picking disabled. |
IsPickingDisabledOnAnyDescendant | Checks whether any descendants have picking disabled. |
IsPickingEnabledOnAllDescendants | Checks whether all the descendants are pickable. |
Show | Shows a GameObject, or an array of GameObjects, and its descendants. |
ShowAll | Shows all GameObjects. |
TogglePicking | Toggles the picking ability of a GameObject. |
ToggleVisibility | Toggles the visible state of a GameObject. |
pickingChanged | The event raised whenever the picking state of a GameObject changes. |
visibilityChanged | The event raised whenever the visibility of a GameObject changes. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
GetInstanceID | オブジェクトのインスタンス ID を返します |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | タイプ type から最初に見つけたアクティブのオブジェクトを返します |
FindObjectsOfType | タイプから見つけたすべてのアクティブのオブジェクト配列を返します |
Instantiate | original のオブジェクトをクローンします |
CreateInstance | ScriptableObject のインスタンスを作成します。 |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |