Version: 2019.4
Method group is Obsolete

Terrain.legacyShininess

マニュアルに切り替える
Obsolete public float legacyShininess ;

説明

地形の光沢の値

You can use it to control the overall shininess value across the whole terrain when Terrain.materialType is Terrain.MaterialType.BuiltInLegacySpecular.

The valid range of this value is 0.0f to 1.0f.