A BoundsInt.PositionCollection that contains all positions within the BoundsInt.
using UnityEngine;
public class ExampleScript : MonoBehaviour { // Create a BoundsInt of a cube with a // bottom-left coordinate of (0, 0, 0), // and a height, width and depth of 4, // and log its contained points to the console. void Start() { // bounds is a cube where every edge has exactly four points. // It has 4 * 4 * 4 = 64 points. // min = (0,0,0), max = (3,3,3). var bounds = new BoundsInt(new Vector3Int(0, 0, 0), new Vector3Int(4, 4, 4));
// Iterate through each point, and log it to the Debug Console. foreach (var point in bounds.allPositionsWithin) { Debug.Log(point.ToString()); }
// The 64 unique integer 3-dimensional points that fall within this Bounds will be logged to the Debug Console. } }