Version: 2020.1
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

LightDataGI

struct in UnityEngine.Experimental.GlobalIllumination

マニュアルに切り替える

説明

The interop structure to pass light information to the light baking backends. There are helper structures for Directional, Point, Spot and Rectangle lights to correctly initialize this structure.

変数

colorライトのカラーを設定する。
coneAngleThe cone angle for spot lights.
cookieIDThe cookie texture's instance id projected by the light.
cookieScaleThe uniform scale factor for downscaling cookies during lightmapping. Can be used as an optimization when full resolution cookies are not needed for indirect lighting.
falloffThe falloff model to use for baking point and spot lights.
indirectColorThe indirect color of the light.
innerConeAngleThe inner cone angle for spot lights.
instanceIDThe light's instanceID.
modeThe lightmap mode for the light.
orientationThe orientation of the light.
positionThe position of the light.
rangeThe range of the light. Unused for directional lights.
shadowSet to 1 for shadow casting lights, 0 otherwise.
shape0The light's sphere radius for point and spot lights, or the width for rectangle lights.
shape1The height for rectangle lights.
typeライトの種類を設定する。

Public 関数

InitInitialize the struct with the parameters from the given light type.
InitNoBakeInitialize a light so that the baking backends ignore it.