Version: 2020.1
言語: 日本語
public static GameObject CreateGameObject (string name, params Type[] types);
public static GameObject CreateGameObject (SceneManagement.Scene scene, HideFlags hideFlags, string name, params Type[] types);

パラメーター

name Name of the GameObject.
types The optional types to add to the GameObject when created.
scene Scene where the GameObject should be created.
hideFlags HideFlags to assign to the GameObject.

戻り値

GameObject Returns the GameObject that was created.

説明

Creates a new GameObject.

using UnityEngine;
using UnityEditor;

public class CreateComponentExample { [MenuItem("ObjectFactoryExample/Create Camera GameObject")] public void CreateCameraEditor() { Selection.activeGameObject = ObjectFactory.CreateGameObject("Camera", typeof(Camera)); } }