All full-screen resolutions supported by the monitor (Read Only).
Unity returns the resolutions the monitor supports and sorts them by width and then by ascending resolution. The Screen.resolutions always contain Resolution.refreshRate at 60 Hz (60 fps). Setting QualitySettings.vSyncCount to zero will allow the game to run as fast as possible. Normally one is used.
Note: The array will always be empty on Android devices since the resolution is variable (within reason) and so there is no restricted set of resolutions to choose from.
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { Resolution[] resolutions = Screen.resolutions;
// Print the resolutions foreach (var res in resolutions) { Debug.Log(res.width + "x" + res.height + " : " + res.refreshRate); } } }
関連項目: Resolution 構造体、SetResolution.