Version: 2020.2
言語: 日本語
public static bool IsConnectedToCacheServer ();

戻り値

bool Returns true when Editor is connected to the Cache Server. Returns false otherwise.

説明

Checks connection status of the Cache Server.

using UnityEngine;
using UnityEditor;

public class AssetDatabaseExamples : MonoBehaviour

{ [MenuItem("AssetDatabase/Debugging Connection to the Cache Server")] static void DebuggingConnectionToTheCacheServer() { //This will Enable Cache Server in Project Settings EditorSettings.cacheServerMode = CacheServerMode.Enabled; Debug.Log("Is Cache Server Enabled? - " + AssetDatabase.IsCacheServerEnabled());

var cacheServerIP = "10.37.44.195"; ushort cacheServerPort = 10443;

if (AssetDatabase.IsConnectedToCacheServer() == false) { if (AssetDatabase.CanConnectToCacheServer(cacheServerIP, cacheServerPort) == false) { Debug.Log("Cache server is not available, check IP address and Port Number"); }

else { Debug.Log("Cache server is available, but not connected now. Set correct IP and Port Number in Project Settings"); } }

else { Debug.Log("Cache Server is connected"); Debug.Log("Cache Server IP: " + AssetDatabase.GetCacheServerAddress()); Debug.Log("Cache Server Port Number: " + AssetDatabase.GetCacheServerPort()); } } }