Version: 2020.2
言語: 日本語
public static void LabelField (string label, params GUILayoutOption[] options);
public static void LabelField (string label, GUIStyle style, params GUILayoutOption[] options);
public static void LabelField (GUIContent label, params GUILayoutOption[] options);
public static void LabelField (GUIContent label, GUIStyle style, params GUILayoutOption[] options);
public static void LabelField (string label, string label2, params GUILayoutOption[] options);
public static void LabelField (string label, string label2, GUIStyle style, params GUILayoutOption[] options);
public static void LabelField (GUIContent label, GUIContent label2, params GUILayoutOption[] options);
public static void LabelField (GUIContent label, GUIContent label2, GUIStyle style, params GUILayoutOption[] options);

パラメーター

label Label Field の前のラベル
label2 右側に表示するラベル
options 指定してレイアウトオプションを渡すときのレイアウトオプションのリスト。ここで設定したものは style によって設定された値を上書きします。
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

説明

Label Field を作成します (読み取り専用の情報を表示するために便利です)。


Shows a label in the editor (Label) with the seconds since the editor started (Label2).

// Shows a label in the editor with the seconds since the editor started
using UnityEditor;
using UnityEngine;

public class LabelFieldExample : EditorWindow { [MenuItem("Examples/Editor GUILayout Label Usage")] static void Init() { LabelFieldExample window = (LabelFieldExample)EditorWindow.GetWindow(typeof(LabelFieldExample), true, "My Empty Window"); window.Show(); }

void OnGUI() { EditorGUILayout.LabelField("Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); } }