Version: 2020.2
言語: 日本語

HandleUtility.GUIPointToScreenPixelCoordinate

マニュアルに切り替える
public static Vector2 GUIPointToScreenPixelCoordinate (Vector2 guiPoint);

説明

Converts a 2D GUI position to screen pixel coordinates.

The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).

See Also: Input.mousePosition and Camera.ScreenPointToRay.

using UnityEngine;
using UnityEditor;

public class ExampleScript : MonoBehaviour { public static Ray GUIPointToWorldRay(Vector2 guiPos, Camera camera) { Vector2 screenPixelPos = HandleUtility.GUIPointToScreenPixelCoordinate(guiPos); return Camera.main.ScreenPointToRay(screenPixelPos); } }