オブジェクトの情報をインスペクター上で編集不可にします
using UnityEngine;
public class Example : MonoBehaviour { // Create a plane and dont let it be modificable in the Inspector // nor in the Sceneview.
void Start() { GameObject createdGO = GameObject.CreatePrimitive(PrimitiveType.Plane); createdGO.hideFlags = HideFlags.NotEditable; } }