Version: 2020.3
言語: 日本語

MainStage

class in UnityEditor.SceneManagement

/

継承:SceneManagement.Stage

マニュアルに切り替える

説明

The Main Stage contains all the currently open regular Scenes and is always available.

The Main Stage also includes the DontDestroyOnLoad Scene, which the Hierarchy sometimes shows during Play Mode, as well as every GameObject marked with the HideFlags.HideAndAndDontSave HideFlags. It includes these GameObjects because, by default, these GameObjects do not belong to any particular Scene but Unity renders them together with the Main Stage objects in the SceneView.

Other Stage types exists for Editor tooling purposes. For example, you can use PreviewSceneStage as a base class for custom Stages.

継承メンバー

変数

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameオブジェクト名
assetPathThe path of the Asset file associated with the stage, relative to the project root folder.
stageHandleThe StageHandle struct for this stage.

Public 関数

GetInstanceIDオブジェクトのインスタンス ID を返します
ToStringReturns the name of the object.
FindComponentOfTypeReturns the first active loaded object of the given type.
FindComponentsOfTypeReturns a list of all active loaded objects of the given type.
GetCombinedSceneCullingMaskForCameraGets the Scene culling mask from this Stage.

Protected 関数

CreateHeaderContentCreates the header content for this Stage. Both the Hierarchy window header and Scene view breadcrumb bar use this content.
GetHashForStateStorageUnity calls this method to get a hash code that is used to save the state of the Stage to disk.
OnCloseStageUnity calls this method when the Stage is closed. Classes that inherit from Stage should implement cleanup logic in this method.
OnDisableSee ScriptableObject.OnDisable.
OnEnableSee ScriptableObject.OnEnable.
OnFirstTimeOpenStageInSceneViewUnity calls this method the first time a Stage is opened for a specific Asset, for a specific Scene view.
OnOpenStageUnity calls this method when the Stage is opened. Classes that inherit from Stage should implement initialization logic in this method.
OnReturnToStageUnity calls this method when you return to a Stage that is already open.

Static 関数

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeタイプ type から最初に見つけたアクティブのオブジェクトを返します
FindObjectsOfTypeGets a list of all loaded objects of Type type.
Instantiateoriginal のオブジェクトをクローンします
CreateInstanceScriptableObject のインスタンスを作成します。

Operator

boolオブジェクトが存在するかどうか
operator !=二つのオブジェクトが異なるオブジェクトを参照しているか比較します
operator ==2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。

メッセージ

Awake ScriptableObject スクリプトを開始するとき、この関数は呼び出されます。
OnDestroyScriptableObject が破棄されるとき、この関数は呼び出されます。
OnDisableScriptableObject クラスのオブジェクトがスコープを外れるとき、この関数は呼び出されます。
OnEnableオブジェクトがロードされたとき、この関数は呼び出されます。
OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
Resetデフォルト値にリセットします