config | 使用される新しい設定 |
bool すべての設定が正常に適用された場合は True
デバイス設定の変更を行います。これに呼応して AudioSettings.OnAudioConfigurationChanged デリゲートが引数 deviceWasChanged=false で呼び出されます。指定した通りの設定が使用できるとは限りませんが、システムが対応しているものの中で最も近いマッチの使用を試みます。
using UnityEngine; using System.Collections;
public class TestAudioConfiguration : MonoBehaviour { void Start() { AudioSettings.OnAudioConfigurationChanged += OnAudioConfigurationChanged; }
void OnAudioConfigurationChanged(bool deviceWasChanged) { Debug.Log(deviceWasChanged ? "Device was changed" : "Reset was called"); if (deviceWasChanged) { AudioConfiguration config = AudioSettings.GetConfiguration(); config.dspBufferSize = 64; AudioSettings.Reset(config); } GetComponent<AudioSource>().Play(); }
static int[] validSpeakerModes = { (int)AudioSpeakerMode.Mono, (int)AudioSpeakerMode.Stereo, (int)AudioSpeakerMode.Quad, (int)AudioSpeakerMode.Surround, (int)AudioSpeakerMode.Mode5point1, (int)AudioSpeakerMode.Mode7point1 };
static int[] validDSPBufferSizes = { 32, 64, 128, 256, 340, 480, 512, 1024, 2048, 4096, 8192 };
static int[] validSampleRates = { 11025, 22050, 44100, 48000, 88200, 96000, };
static int[] validNumRealVoices = { 1, 2, 4, 8, 16, 32, 50, 64, 100, 128, 256, 512, };
static int[] validNumVirtualVoices = { 1, 2, 4, 8, 16, 32, 50, 64, 100, 128, 256, 512, };
int GUIRow(string name, int[] valid, int value, ref bool modified) { GUILayout.BeginHorizontal(); GUILayout.Button(name + "=" + value); for (int i = 0; i < valid.Length; i++) { string s = valid[i].ToString(); if (valid[i] == value) s = "[" + s + "]"; if (GUILayout.Button(s)) { value = valid[i]; modified = true; } } GUILayout.EndHorizontal(); return value; }
void OnGUI() { AudioSource source = GetComponent<AudioSource>(); bool modified = false;
AudioConfiguration config = AudioSettings.GetConfiguration();
config.speakerMode = (AudioSpeakerMode)GUIRow("speakerMode", validSpeakerModes, (int)config.speakerMode, ref modified); config.dspBufferSize = GUIRow("dspBufferSize", validDSPBufferSizes, config.dspBufferSize, ref modified); config.sampleRate = GUIRow("sampleRate", validSampleRates, config.sampleRate, ref modified); config.numRealVoices = GUIRow("RealVoices", validNumRealVoices, config.numRealVoices, ref modified); config.numVirtualVoices = GUIRow("numVirtualVoices", validNumVirtualVoices, config.numVirtualVoices, ref modified);
if (modified) AudioSettings.Reset(config);
if (GUILayout.Button("Start")) source.Play();
if (GUILayout.Button("Stop")) source.Stop(); } }