GPU graphics data buffer, for working with data such as vertex and index buffers.
Most draw calls supply vertex and index buffers to the GPU. This structure exposes those buffers to script, in order to allow for low-level rendering control.
See Also: Graphics.DrawProcedural.
GraphicsBuffer | Create a Graphics Buffer. |
GetData | Read data values from the buffer into an array. The array can only use blittable types. |
GetNativeBufferPtr | Retrieve a native (underlying graphics API) pointer to the buffer. |
IsValid | Returns true if this graphics buffer is valid, or false otherwise. |
Release | Release a Graphics Buffer. |
SetCounterValue | append/consume バッファのカウンターの値を設定します。 |
SetData | 配列から値をバッファへと設定します |
CopyCount | append/consume バッファの値を別のバッファにカウンター変数をコピーします。 |