Version: 2021.2
言語: 日本語
public float rightFeetBottomHeight ;

説明

右足の底の位置の高さを取得します

using UnityEngine;

public class Example : MonoBehaviour { Animator animator;

void Start() { animator = GetComponent<Animator>(); }

void LateUpdate() { if (animator) { Vector3 rightFootT = animator.GetIKPosition(AvatarIKGoal.RightFoot); Quaternion rightFootQ = animator.GetIKRotation(AvatarIKGoal.RightFoot);

Vector3 rightFootH = new Vector3(0, -animator.rightFeetBottomHeight, 0);

Vector3 pos = rightFootT + rightFootQ * rightFootH; Debug.Log(pos); } } }