ComputeBuffer タイプ
Different types of compute buffers map to different usage and declarations in HLSL shaders. Default type is "structured buffer" (StructuredBuffer<T>
or RWStructuredBuffer<T>
).
See Also: ComputeBuffer, ComputeShader, Material.SetBuffer.
Default | Default ComputeBuffer type (structured buffer). |
Raw | Raw ComputeBuffer type (byte address buffer). |
Append | 追加、消費する ComputeBuffer タイプ |
Counter | カウンター付きの ComputeBuffer |
Constant | ComputeBuffer that you can use as a constant buffer (uniform buffer). |
Structured | ComputeBuffer that you can use as a structured buffer. |
IndirectArguments | ComputeBuffer used for Graphics.DrawProceduralIndirect, ComputeShader.DispatchIndirect or Graphics.DrawMeshInstancedIndirect arguments. |