Version: 2021.2
言語: 日本語

説明

The last value of the FingerDof enum.

This value can be used in for loops.

using UnityEngine;

using UnityEngine.Animations;

public class ExampleClass : MonoBehaviour { void Start() { for (int i = 0; i < (int)FingerDof.LastFingerDof; ++i) { var handle = new MuscleHandle(HumanPartDof.LeftThumb, (FingerDof)i); Debug.Log(handle.name); } } }