スプリング( Spring )はスプリングやダンパー(スプリングの減少)の力によりターゲット角度に到達しようとします。
JointSpring.spring の力によりターゲット角度に到達しようとします。大きな値にするほどスプリングはより速くターゲット位置に到達します。
JointSpring.damper の力により角速度をダンパー(スプリングを減少)させます。大きな値にするほどスプリングはより遅くターゲット位置に到達します。
スプリングは、JointSpring.targetPosition の角度を目標として回転します。シミュレーションを開始した時点ではボディー間の角度は常に0になります。
See Also: useSpring, JointSpring.
using UnityEngine; using System.Collections;
public class HingeExample : MonoBehaviour { void Start() { HingeJoint hinge = GetComponent<HingeJoint>();
// Make the spring reach shoot for a 70 degree angle. // This could be used to fire off a catapult.
JointSpring hingeSpring = hinge.spring; hingeSpring.spring = 10; hingeSpring.damper = 3; hingeSpring.targetPosition = 70; hinge.spring = hingeSpring; hinge.useSpring = true; } }
スプリングを変更しても、モーターは自動的に有効化されません。
spring が有効になっている場合、motor を有効にすると motor を オーバーライド します。motor を再び無効にした場合、spring が有効になります。
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