This section of the User Manual contains documentation on developing applications for the Windows platform. It covers the following topics:
ページ | 説明 |
---|---|
Windows Player 設定 | 構築された Windows プラットフォーム アプリケーションを構成するためのプレイヤー設定の詳細を説明します。 一般的な Player 設定の説明については、Player 設定 を参照してください。 |
Windows Standalone Player build binaries | Explains the files Unity creates when you build your application. |
Windows スタンドアロン用の Visual Studio プロジェクトの作成 | Windows 用の Visual Studio プロジェクトの生成についてと、その使用方法に関する説明です。 |
Windows 用のデバッグ | Windows 用 Unity プロジェクトのデバッグ方法の説明です。 |
WindowsLowIntegrity | Windows プレイヤーを低い整合性レベルで実行することの効果に関する詳細な説明です。 |
Windows Player: IL2CPP Scripting Backend | * Introduces IL2CPP scripting backend for the Windows platform. * Lists the build files Unity creates when you use the IL2CPP scripting backend. * Lists C++ source code plugins for IL2CPP and how to use them in your project. |
Windows と UWP アプリケーションに Unity を統合する | Describes how to integrate the Unity Runtime Library into Windows and Universal Windows Platform. |
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