Specifies whether the Editor calculates the final global illumination light bounce at the same resolution as the baked lightmap.
Final gather fires additional rays from the position of final lightmap texels before compositing with Enlighten Realtime Global Illumination’s lower resolution indirect lightmap. This can improve effects such as indirect shadowing and mitigate potential light leaks. When enabled, visual quality is improved at the cost of additional time required to bake the lighting.
Setting for LightingSettings.Lightmapper.Enlighten.
See Also: LightingSettings.finalGatherFiltering, LightingSettings.finalGatherRayCount.