ごくわずかな浮動小数点の値を返す(読み取り専用)。
0 との差分を持っている最小の値。
With the following rules:
anyValue + Epsilon = anyValue
anyValue - Epsilon = anyValue
0 + Epsilon = Epsilon
0 - Epsilon = -Epsilon
A value Between any number and Epsilon will result in an arbitrary number due to
truncating errors.
See Also: Mathf.Approximately.
using UnityEngine;
public class Example : MonoBehaviour { // Compares two floating point numbers and return true if they are the same number. // See also Mathf.Approximately, which compares floating point numbers so you dont have // to create a function to compare them.
bool isEqual(float a, float b) { if (a >= b - Mathf.Epsilon && a <= b + Mathf.Epsilon) { return true; } else { return false; } } }