Version: 2022.1
言語: 日本語
public static AsyncOperation RequestUserAuthorization (UserAuthorization mode);

説明

Request authorization to use the webcam or microphone on iOS and WebGL.

Application.RequestUserAuthorization is called to request permission for microphone and camera. The application shows a dialog box to the user and waits for operation to complete before being able to use these features.

Note: Use Application.HasUserAuthorization to query the result of the operation.

using UnityEngine;
using UnityEngine.iOS;
using System.Collections;

// Show WebCams and Microphones on an iPhone/iPad. // Make sure NSCameraUsageDescription and NSMicrophoneUsageDescription // are in the Info.plist.

public class ExampleClass : MonoBehaviour { IEnumerator Start() { FindWebCams();

yield return Application.RequestUserAuthorization(UserAuthorization.WebCam); if (Application.HasUserAuthorization(UserAuthorization.WebCam)) { Debug.Log("webcam found"); } else { Debug.Log("webcam not found"); }

FindMicrophones();

yield return Application.RequestUserAuthorization(UserAuthorization.Microphone); if (Application.HasUserAuthorization(UserAuthorization.Microphone)) { Debug.Log("Microphone found"); } else { Debug.Log("Microphone not found"); } }

void FindWebCams() { foreach (var device in WebCamTexture.devices) { Debug.Log("Name: " + device.name); } }

void FindMicrophones() { foreach (var device in Microphone.devices) { Debug.Log("Name: " + device); } } }