Version: 2022.1
言語: 日本語

OverlayCanvas

class in UnityEditor.Overlays


実装インターフェース:ISerializationCallbackReceiver

マニュアルに切り替える

説明

OverlayCanvas is a container for collections of Overlays.

Every EditorWindow has an OverlayCanvas, but only windows that opt-in to Overlay support will display Overlays. See ISupportsOverlays for more information.

no example available in C#

Public 関数

AddAdd an Overlay to this canvas. Added Overlays will be displayed in the associated EditorWindow until they are removed.
OnAfterDeserializeInvoked after OverlayCanvas is deserialized.
OnBeforeSerializeInvoked before OverlayCanvas will be serialized. This is used to store Overlay layout data.
RemoveRemove an Overlay from this canvas. Removed Overlays are disassociated from OverlayCanvas and the related EditorWindow, but not destroyed. This means you are able to move a single Overlay between multiple windows.