fileName | The path to the file to be opened. |
FileHandle The FileHandle of the file being opened. Use the FileHandle to check the status of the open operation, to read the file, and to close the file when done.
Opens the file asynchronously.
using System.IO; using Unity.IO.LowLevel.Unsafe; using UnityEngine;
class AsyncOpenSample : MonoBehaviour { FileHandle fileHandle; public unsafe void Start() { string filePath = Path.Combine(Application.streamingAssetsPath, "myfile.bin");
fileHandle = AsyncReadManager.OpenFileAsync(filePath); }
public unsafe void Update() { if (fileHandle.IsValid() && fileHandle.JobHandle.IsCompleted) { fileHandle.Close().Complete(); } } }