Version: 2022.1
言語: 日本語
public static Unity.Profiling.ProfilerRecorder StartNew (Unity.Profiling.ProfilerCategory category, string statName, int capacity, Unity.Profiling.ProfilerRecorderOptions options);

パラメーター

category Profiler category.
statName Profiler marker or counter name.
capacity Maximum amount of samples to collect.
options ProfilerRecorder options.

戻り値

ProfilerRecorder Returns new enabled recorder instance.

説明

Initialize a new instance of ProfilerRecorder and start data collection.

For a list of built-in Profiler markers available, see the User Manual documentation on Memory Profiler module, Rendering Profiler module, and Virtual Texturing Profiler module.

using Unity.Profiling;
using UnityEngine;

public class ExampleScript : MonoBehaviour { ProfilerRecorder systemMemoryRecorder; ProfilerRecorder gcMemoryRecorder; ProfilerRecorder mainThreadTimeRecorder;

void OnEnable() { systemMemoryRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "System Used Memory"); gcMemoryRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "GC Reserved Memory"); mainThreadTimeRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Internal, "Main Thread", 15); }

void OnDisable() { systemMemoryRecorder.Dispose(); gcMemoryRecorder.Dispose(); mainThreadTimeRecorder.Dispose(); } }

See Also: ctor.


パラメーター

capacity Maximum amount of samples to be collected.
options Profiler recorder options.
marker Profiler marker instance.

戻り値

ProfilerRecorder Returns new enabled recorder instance.

説明

Initialize a new instance of ProfilerRecorder for ProfilerMarker and start data collection.

See Also:: ProfilerMarker.