assetPath | 読み込むアセットのパス |
type | アセットのデータタイプ |
Object パラメーターに一致するアセット
指定のパス **assetPath** で、型が **type** である最初のアセットオブジェクトを返します。
Some asset files may contain multiple objects. (such as a Maya file which may contain multiple Meshes and GameObjects).
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
Note:
The assetPath parameter is not case sensitive.
ALL asset names and paths in Unity use forward slashes, even on Windows.
This returns only an asset object that is visible in the Project view. If the asset is not found LoadAssetAtPath
returns Null.
using UnityEngine; using UnityEditor;
public class MyPlayer : MonoBehaviour { [MenuItem("AssetDatabase/LoadAssetExample")] static void ImportExample() { Texture2D t = (Texture2D)AssetDatabase.LoadAssetAtPath("Assets/Textures/texture.jpg", typeof(Texture2D)); } }