Whether the Editor is paused.
This returns true if the Editor is paused. Use this to change the pause state programmatically, like pressing the Pause button in the main toolbar.
See Also: isPlaying.
// Simple Editor script that confirms that the game // is paused.
using UnityEditor; using UnityEngine;
public class isPausedExample { [MenuItem("Examples/Scene paused in Play mode")] static void EditorPlaying() { if (EditorApplication.isPaused) { Debug.Log("Paused"); } } }