Version: 2022.2
言語: 日本語

説明

この関数はオブジェクトが有効/アクティブになったときに呼び出されます

Because this function is executed when the object is enabled, it will be executed whenever entering the Play Mode (with the object enabled).

// Implement OnDisable and OnEnable script functions.
// These functions will be called when the attached GameObject
// is enabled.
// This example also supports the Editor. The Update function
// will be called, for example, when the position of the
// GameObject is changed.

using UnityEngine;

[ExecuteInEditMode] public class PrintOnOff : MonoBehaviour { void OnDisable() { Debug.Log("PrintOnDisable: script was disabled"); }

void OnEnable() { Debug.Log("PrintOnEnable: script was enabled"); }

void Update() { #if UNITY_EDITOR Debug.Log("Editor causes this Update"); #endif } }

Note: OnEnable cannot be a co-routine.
See Also: OnDisable.