Version: 2022.2
言語: 日本語

説明

Sets the search to search for all results. This might take longer than unusual if SearchProvider are using multiple sources of items (files on disk, AssetDatabase...)

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;

static class Example_SearchService_GetItems
{
    [MenuItem("Examples/SearchService/GetItems")]
    public static void Run()
    {
        // Create a container to hold found items.
        var results = new List<SearchItem>();

        // Create the search context that will be used to execute the query.
        using (var searchContext = SearchService.CreateContext("scene", "is:leaf"))
        {
            // Set up a callback that will be used gather additional asynchronous results.
            searchContext.asyncItemReceived += (context, incomingItems) => results.AddRange(incomingItems);

            // Initiate the query and get the first results.
            results.AddRange(SearchService.GetItems(searchContext, SearchFlags.WantsMore));

            // ***IMPORTANT***: Wait for the search to finish. Note that often times, a search
            // provider will need to be ticked by EditorApplication to yieled new search items. Unity doesn't recommends
            // to do an active wait on the main thread to process search results.
            while (searchContext.searchInProgress)
                ;

            // Print results
            foreach (var searchItem in results)
                Debug.Log(searchItem.GetDescription(searchContext));
        }
    }
}