Version: 2023.1
言語: 日本語
public static bool OpenAsset (int instanceID, int lineNumber= -1);
public static bool OpenAsset (int instanceID, int lineNumber, int columnNumber);
public static bool OpenAsset (Object target, int lineNumber= -1);
public static bool OpenAsset (Object target, int lineNumber, int columnNumber);

説明

アセットを関連付けられているアプリケーションで開きます。

Opens asset in an external editor, texture application or modelling tool depending on what type of asset it is. If it is a text file, lineNumber and columnNumber instructs the text editor to go to that line and column. Returns true if asset opened successfully.

using UnityEditor;
using UnityEngine;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Manually Check Textures")] static void OpenAssetExample() { for (var i = 0; i < 10; i++) { var texturePath = AssetDatabase.LoadMainAssetAtPath($"Assets/Textures/GroundTexture{i}.jpg"); if(!EditorUtility.DisplayDialog($"Open next texture", $"Open GroundTexture{i}.jpg texture?", "Yes", "Cancel")) break; AssetDatabase.OpenAsset(texturePath); } } }

public static bool OpenAsset (Object[] objects);

説明

アセットを関連付けられているアプリケーションで開きます。

Opens asset in an external editor, texture application or modelling tool depending on what type of asset it is. Returns true if all assets opened successfully.