強制的にアセットバンドルを再ビルドします。
これによって、アセットバンドルに何も変更がない場合でも再ビルドが可能になります。
//Create a folder (right click in the Assets folder and go to Create>Folder), and name it “Editor” if it doesn’t already exist //Place this script in the Editor folder
//This script creates a new Menu named “Build Asset” and new options within the menu named “Normal” and “Force Rebuild”. Click these menu items to build an AssetBundle into a folder.
using UnityEngine; using UnityEditor;
public class Example { //Creates a new menu (Build Asset Bundles) and item (Normal) in the Editor [MenuItem("Build Asset Bundles/Normal")] static void BuildABsNone() { //Build AssetBundles with no special options //They will be written in the custom folder ("MyAssetBuilds") which needs to exist prior to this call. BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); }
//Creates a new item (Force Rebuild) in the new Build Asset Bundles menu [MenuItem("Build Asset Bundles/Force Rebuild")] static void BuildABsForce() { //Build the AssetBundles in force rebuild mode BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.ForceRebuildAssetBundle, BuildTarget.StandaloneOSX); } }