Version: 2023.1
言語: 日本語

BuildOptions

enumeration

マニュアルに切り替える

説明

Unity プロジェクトをビルドするときのオブジョンを選択します

関連項目: BuildPipeline.BuildPlayer.

変数

Noneオプション無しでビルドします
Development開発バージョンとしてビルドします
AutoRunPlayerビルド後、アプリケーションを起動します
ShowBuiltPlayerビルド後、アプリケーションファイルを表示します
BuildAdditionalStreamedScenesBuild a compressed asset bundle that contains streamed Scenes loadable with the UnityWebRequest class.
AcceptExternalModificationsToPlayerXcode (iOS) または Eclipse (Android) プロジェクトのビルドに使用します。
CleanBuildCacheClear all cached build results, resulting in a full rebuild of all scripts and all player data.
ConnectWithProfilerエディターのプロファイラーに接続した状態でプレイヤーを起動します。
AllowDebuggingAllow script debuggers to attach to the Player remotely. You can debug your scripts only if you use BuildOptions.Development.
SymlinkSourcesSymlink sources when generating the project. This is useful if you're changing source files inside the generated project and want to bring the changes back into your Unity project or a package.
UncompressedAssetBundleアセットバンドルを生成するときに圧縮処理を行わないようにします
ConnectToHostSets the Player to connect to the Editor.
CustomConnectionIDDetermines if the player should be using the custom connection ID.
BuildScriptsOnlyOnly build the scripts in a Project.
PatchPackagePatch a Development app package rather than completely rebuilding it.Supported platforms: Android.
ForceEnableAssertionsアサーションをビルドに含めます。デフォルトでは、アサーションは開発ビルドにのみ含まれます。
CompressWithLz4Use chunk-based LZ4 compression when building the Player.
CompressWithLz4HCUse chunk-based LZ4 high-compression when building the Player.
StrictModeビルド中にエラーが発生したら、ビルドを中断します。
IncludeTestAssembliesBuild will include Assemblies for testing.
NoUniqueIdentifierWill force the buildGUID to all zeros.
WaitForPlayerConnectionSets the Player to wait for player connection on player start.
EnableCodeCoverageEnables code coverage. You can use this as a complimentary way of enabling code coverage on platforms that do not support command line arguments.
EnableDeepProfilingSupportEnables Deep Profiling support in the player.
DetailedBuildReportGenerates more information in the BuildReport.