Unity プロジェクトをビルドするときのオブジョンを選択します
関連項目: BuildPipeline.BuildPlayer.
None | オプション無しでビルドします |
Development | 開発バージョンとしてビルドします |
AutoRunPlayer | ビルド後、アプリケーションを起動します |
ShowBuiltPlayer | ビルド後、アプリケーションファイルを表示します |
BuildAdditionalStreamedScenes | Build a compressed asset bundle that contains streamed Scenes loadable with the UnityWebRequest class. |
AcceptExternalModificationsToPlayer | Xcode (iOS) または Eclipse (Android) プロジェクトのビルドに使用します。 |
CleanBuildCache | Clear all cached build results, resulting in a full rebuild of all scripts and all player data. |
ConnectWithProfiler | エディターのプロファイラーに接続した状態でプレイヤーを起動します。 |
AllowDebugging | Allow script debuggers to attach to the Player remotely. You can debug your scripts only if you use BuildOptions.Development. |
SymlinkSources | Symlink sources when generating the project. This is useful if you're changing source files inside the generated project and want to bring the changes back into your Unity project or a package. |
UncompressedAssetBundle | アセットバンドルを生成するときに圧縮処理を行わないようにします |
ConnectToHost | Sets the Player to connect to the Editor. |
CustomConnectionID | Determines if the player should be using the custom connection ID. |
BuildScriptsOnly | Only build the scripts in a Project. |
PatchPackage | Patch a Development app package rather than completely rebuilding it.Supported platforms: Android. |
ForceEnableAssertions | アサーションをビルドに含めます。デフォルトでは、アサーションは開発ビルドにのみ含まれます。 |
CompressWithLz4 | Use chunk-based LZ4 compression when building the Player. |
CompressWithLz4HC | Use chunk-based LZ4 high-compression when building the Player. |
StrictMode | ビルド中にエラーが発生したら、ビルドを中断します。 |
IncludeTestAssemblies | Build will include Assemblies for testing. |
NoUniqueIdentifier | Will force the buildGUID to all zeros. |
WaitForPlayerConnection | Sets the Player to wait for player connection on player start. |
EnableCodeCoverage | Enables code coverage. You can use this as a complimentary way of enabling code coverage on platforms that do not support command line arguments. |
EnableDeepProfilingSupport | Enables Deep Profiling support in the player. |
DetailedBuildReport | Generates more information in the BuildReport. |