Version: 2023.1
言語: 日本語

MeshDeformation

enumeration

マニュアルに切り替える

説明

Specifies which method Unity uses to process mesh deformations for skinning.

変数

CPUEnables Unity using the CPU to process mesh deformations.
GPUEnables Unity using compute shaders to process mesh deformations on the GPU.
GPUBatchedEnables Unity using compute shaders to process mesh deformations on the GPU, and combining multiple meshes and blendshapes into batches.