Represents a C# script in the project.
GetDefaultReference | Gets the default value for a reference field in the imported MonoScript. |
GetIcon | Gets the icon to associate with the imported MonoScript. |
GetScript | Gets the imported MonoScript. If the imported C# file contains multiple classes, the first is returned. |
SetDefaultReferences | Sets default references for this MonoScript. |
SetIcon | Sets a custom icon to associate with the imported MonoScript. |
GetAllRuntimeMonoScripts | Gets an array of scripts that will be available at runtime. |
GetExecutionOrder | Gets the execution order for a MonoScript. |
SetExecutionOrder | Sets the execution order for a MonoScript. This method forces Unity to reimport the MonoImporter for the target script. |
assetBundleName | アセットバンドルの名前の取得や設定ができます。 |
assetBundleVariant | アセットバンドルバリアントの取得や設定ができます。 |
assetPath | アセットのパス(読み取り専用) |
importSettingsMissing | The value is true when no meta file is provided with the imported asset. |
userData | ユーザーが自由に設定/取得できる文字列 |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. |
GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. |
RemoveRemap | Removes an item from the map of external objects. |
SaveAndReimport | アセットインポーターがダーティであれば、アセットインポーターの設定を保存します。 |
SetAssetBundleNameAndVariant | アセットバンドル名とアセットバンドルバリアントを設定します。 |
SupportsRemappedAssetType | Checks if the AssetImporter supports remapping the given asset type. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
GetAtPath | アセットのパスから AssetImporter を取得します |
GetImportLog | Retrieves logs generated during the import of the asset at path. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | original のオブジェクトをクローンします |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |