class in UnityEngine.Networking.PlayerConnection
/
実装インターフェース:IEditorPlayerConnection
Used for handling the network connection from the Player to the Editor.
Sets up events for connecting to and sending data to the Editor.
This can only be used in a class that inherits from MonoBehaviour, Object or ScriptableObject.
instance | Returns a singleton instance of a PlayerConnection. |
isConnected | Returns true when the Editor is connected to the Player. |
BlockUntilRecvMsg | Blocks the calling thread until either a message with the specified messageId is received or the specified time-out elapses. |
DisconnectAll | すべてのアクティブな接続を切断します。 |
Register | Registers a listener for a specific message ID, with an Action to be executed whenever that message is received by the Editor. This ID must be the same as for messages sent from EditorConnection.Send(). |
RegisterConnection | Registers a callback that is invoked when the Editor connects to the Player. |
RegisterDisconnection | Registers a callback to be called when Editor disconnects. |
Send | Sends data to the Editor. |
TrySend | Attempt to sends data to the Editor. |
Unregister | Deregisters a message listener. |
UnregisterConnection | Unregisters the connection callback. |
UnregisterDisconnection | Unregisters the disconnection callback. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | original のオブジェクトをクローンします |
CreateInstance | ScriptableObject のインスタンスを作成します。 |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |
Awake | ScriptableObject スクリプトを開始するとき、この関数は呼び出されます。 |
OnDestroy | ScriptableObject が破棄されるとき、この関数は呼び出されます。 |
OnDisable | ScriptableObject クラスのオブジェクトがスコープを外れるとき、この関数は呼び出されます。 |
OnEnable | オブジェクトがロードされたとき、この関数は呼び出されます。 |
OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
Reset | デフォルト値にリセットします |