Version: 2023.1
言語: 日本語
public static void PlaceGameObject (GameObject go, GameObject parent);

パラメーター

go The GameObject to be initialized.
parent An optional GameObject to be set as the parent.

説明

Place the given GameObject in the Scene View using the same preferences as built-in Unity GameObjects.

Use this method to create GameObjects centered in the Scene View or at world origin, depending on user preference. This method also ensures that the GameObject has a unique name, also as defined by preferences.

using UnityEditor;
using UnityEngine;

// Creates a new GameObject with the same preferences that built-in GameObjects instantiate with. class CreateGameObjectExample { [MenuItem("GameObject/3D Object/My Cube")] static void CreateCube(MenuCommand command) { var gameObject = ObjectFactory.CreatePrimitive(PrimitiveType.Cube); ObjectFactory.PlaceGameObject(gameObject, command.context as GameObject); } }