Version: 2023.1
言語: 日本語
public static string productName ;

説明

商品名

ゲームの実行中とプリファレンスファイルの場所を指定する場合にメニューバーに表示されます。


Custom player settings.

using UnityEngine;
using UnityEditor;

// Simple Script that saves and loads custom // Stand-alone/Web player screen settings among // Unity Projects

class CustomSettings : EditorWindow {

string compName = ""; string prodName = ""; int screenWidth = 640; int screenHeight = 480; int webScreenWidth = 640; int webScreenHeight = 480; bool fullScreen = false;

[MenuItem("Examples/Custom Settings")] static void Init() { var window = GetWindow<CustomSettings>(); window.Show(); }

void OnGUI() { compName = EditorGUILayout.TextField("Company Name:", compName); prodName = EditorGUILayout.TextField("Product Name:", prodName); EditorGUILayout.BeginHorizontal(); screenWidth = EditorGUILayout.IntField("Width:", screenWidth); screenHeight = EditorGUILayout.IntField("Web Height:", screenHeight); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); webScreenWidth = EditorGUILayout.IntField("Web Width:", webScreenWidth); webScreenHeight = EditorGUILayout.IntField("Web Height:", webScreenHeight); EditorGUILayout.EndHorizontal(); fullScreen = EditorGUILayout.Toggle("Full Screen:", fullScreen); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Save Values")) SaveSettings(); if (GUILayout.Button("Load Values")) LoadSettings(); EditorGUILayout.EndHorizontal(); }

void SaveSettings() { PlayerSettings.companyName = compName; PlayerSettings.productName = prodName; PlayerSettings.defaultScreenWidth = screenWidth; PlayerSettings.defaultScreenHeight = screenHeight; PlayerSettings.defaultWebScreenWidth = webScreenWidth; PlayerSettings.defaultWebScreenHeight = webScreenHeight; PlayerSettings.defaultIsFullScreen = fullScreen;

EditorPrefs.SetString("CompName", compName); EditorPrefs.SetString("ProdName", prodName); EditorPrefs.SetInt("ScreenWidth", screenWidth); EditorPrefs.SetInt("ScreenHeight", screenHeight); EditorPrefs.SetInt("WebScreenWidth", webScreenWidth); EditorPrefs.SetInt("WebScreenHeight", webScreenHeight); } void LoadSettings() { compName = EditorPrefs.GetString("CompName", ""); prodName = EditorPrefs.GetString("ProdName", ""); screenWidth = EditorPrefs.GetInt("ScreenWidth", 640); screenHeight = EditorPrefs.GetInt("ScreenHeight", 480); webScreenWidth = EditorPrefs.GetInt("WebScreenWidth", 640); webScreenHeight = EditorPrefs.GetInt("WebScreenHeight", 480); } }