Version: 2023.1
言語: 日本語
public Matrix4x4 localToWorldMatrix ;

説明

ローカル座標からワールド座標へ変換した行列(読み取り専用)

You can also use Transform.TransformPoint to transform coordinates instead of this matrix.

Do not use this matrix to set shader parameters or to perform calculations related to rendering. Use Renderer.localToWorldMatrix instead.