Compound colliders are collections of multiple colliders on a single Rigidbody GameObject. Each collider is attached to a child GameObject, with the Rigidbody GameObject as its parent. This allows you to group and arrange colliders into complex shapes, and have the physics system treat them as a single rigid body.
トピック | 説明 |
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Introduction to compound colliders | Overview of compound colliders and how they work. |
Create a compound collider | Create a compound collider from a collection of multiple colliders. |