Version: 2023.2
言語: 日本語
public static int AllAreas ;

説明

すべての NavMesh エリアを含むエリアマスク定数

Use the mask in query functions, such as Raycast, to indicate that all NavMesh area types are accepted.

// TargetReachable
using UnityEngine;
using UnityEngine.AI;

public class TargetReachable : MonoBehaviour { public Transform target; private NavMeshHit hit; private bool blocked = false;

void Update() { // Allow pass through all area types when testing if the target position // is reachable from the transform location. blocked = NavMesh.Raycast(transform.position, target.position, out hit, NavMesh.AllAreas); Debug.DrawLine(transform.position, target.position, blocked ? Color.red : Color.green); if (blocked) Debug.DrawRay(hit.position, Vector3.up, Color.red); } }

Additional resources: Areas and Costs to learn how to use different Area types.