Tells an Editor class which run-time type it's an editor for.
When you make a custom editor for a component, put this attribute on the editor class.
To set which Editor
classes are active for the current Render Pipeline Asset, add a SupportedOnRenderPipelineAttribute underneath the attribute.
Additional resources: Editor class, SupportedOnRenderPipelineAttribute.
isFallback | true の場合、すべての non-fallback エディターがマッチしない場合に限り、このエディターにマッチします。デフォルトは false |
CustomEditor | カスタムエディタークラスが編集できるオブジェクト型を定義します |