Version: 2023.2
言語: 日本語

RenderPickingResult

struct in UnityEditor

マニュアルに切り替える

説明

This struct contains information to notify Unity the outcome of this render picking callback.

This struct type has to be returned from the RenderPickingCallback to notify Unity of: The number of consecutive picking indices used during the callback The ResolvePickingCallback delegate to invoke when the user clicks on a pixel, whose value is the selectionId encoded from the picking index used during the callback. Refer to resolver for more information. Alternatively, you can use a ResolvePickingWithWorldPositionCallback delegate if you need the world space position or the depth value for the resolve callback to work. Refer to resolverWithWorldPos. If nothing has been rendered, return RenderPickingResult.NoOperation.

Static 変数

NoOperationThe constant value to be returned from RenderPickingCallback delegates signifying that nothing has been rendered.

変数

renderedPickingIndexCountThe number of consecutive picking indices used during the current RenderPickingCallback.
resolverThe callback to invoke to resolve a picking index into a GameObject reference.
resolverWithWorldPosThe callback to invoke to resolve a picking index into a GameObject reference.

コンストラクタ

RenderPickingResultConstructs a RenderPickingResult value.