Version: 5.6
public static string TextField (Rect position, string text, GUIStyle style= EditorStyles.textField);
public static string TextField (Rect position, string label, string text, GUIStyle style= EditorStyles.textField);
public static string TextField (Rect position, GUIContent label, string text, GUIStyle style= EditorStyles.textField);

パラメーター

position 表示位置
label Text Field の前に表示するオプションのラベル
text 編集するテキスト
style オプションの GUIStyle

戻り値

string ユーザーによって入力されたテキスト

説明

Text Field を作成します。

This works just like GUI.TextField, but correctly responds to select all, copy, paste etc. in the editor, and it can have an optional label in front.


Text field in an Editor Window.

// Changes the name of the selected Objects to the one typed in the text field

class EditorGUITextField extends EditorWindow {

var objNames : String = "";

@MenuItem("Examples/Bulk Name change") static function Init() { var window = GetWindow(EditorGUITextField); window.Show(); }

function OnGUI() { EditorGUI.DropShadowLabel(Rect(0, 0, position.width, 20), "Select the objects to rename."); objNames = EditorGUI.TextField(Rect(10,25,position.width - 20, 20), "New Names:", objNames); if(Selection.activeTransform) if(GUI.Button(Rect(0, 50, position.width, 30), "Bulk rename!")) for(var t : Transform in Selection.transforms) t.name = objNames; }

function OnInspectorUpdate() { Repaint(); } }