o | The target Unity object. |
long The amount of native-memory used by a Unity object. This returns 0 if the Profiler is not available.
Gathers the native-memory used by a Unity object.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { Texture[] textures = Resources.FindObjectsOfTypeAll(typeof(Texture)); foreach (Texture t in textures) { Debug.Log("Texture object " + t.name + " using: " + Profiling.Profiler.GetRuntimeMemorySizeLong(t) + "Bytes"); } } }