com.unity.render-pipelines.core
SRP Core を使用すると、Scriptable Render Pipeline (スクリプタブルレンダーパイプライン、SRP) の作成やカスタマイズがより簡単に行えます。SRP Core には、プラットフォーム固有のグラフィックス API を操作するためのボイラープレートコード、一般的なレンダリング操作のためのユーティリティ関数、シェーダーライブラリなどの、再利用可能なコードが含まれています。SRP Core のコードは、 HD レンダーパイプライン (HDRP) と ユニバーサルレンダーパイプライン (URP) によって使用されます。カスタム SRP を一から作成する場合や、事前ビルド済み SRP をカスタマイズする場合は、SRP Core を使用することで時間を節約できます。
コアパッケージはエディターのバージョンと一致する 1 つのバージョンに固定されます。
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